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Name Power Accuracy PP Description
Absorb 20 100% 20 Leeches 50% damage.
Acid 40 100% 30 10% chance to lower SpD 1 stage.
Acid Armor - - 40 Boosts Def 2 stages.
Acupressure - - 0 Boosts a random stat 2 stages.
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Aeroblast 100 95% 5 High critical hit rate.
Agility - - 30 Boosts Spe 2 stages.
Air Cutter 55 95% 25 High critical hit rate.
Air Slash 75 95% 0 30% chance to flinch.
Amnesia - - 20 Boosts SpD 2 stages.
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Aqua Jet 40 100% 0 The user always attacks first.
Aqua Ring - - 0 User recovers 1/16th max HP each turn.
Aqua Tail 90 90% 0 No additional effect.
Arm Thrust 15 100% 20 Hits 2-5 times in one turn.
Aromatherapy - - 5 Cures status on the user's team.
Assist - - 20 Uses a random move from the user's team.
Assurance 50 100% 0 Base power doubles if the foe takes damage already.
Astonish 30 100% 15 30% chance to flinch.
Attack Order 90 100% 0 High critical hit rate.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Aura Sphere 90 - 0 Ignores accuracy modifiers.
Aurora Beam 65 100% 20 10% chance to lower Atk.
Avalanche 60 100% 0 Doubles in power if damaged.
Barrage 15 85% 20 Hits 2-5 times in one turn.
Barrier - - 30 Boosts Def 2 stages.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Beat Up 10 100% 10 All healthy Pokémon aid in damaging the target.
Belly Drum - - 10 User loses 50% max HP. Maximizes Atk.
Bide - - 10 Charges for 2 turns; returns double the damage received in those turns.
Bind 15 75% 20 Traps and damages over multiple turns.
Bite 60 100% 25 30% chance to flinch.
Blast Burn 150 90% 5 User cannot move next turn.
Blaze Kick 85 90% 10 High critical hit rate. 10% chance to burn the target.
Blizzard 120 70% 5 10% chance to freeze.
Block - - 5 The target cannot switch out.
Body Slam 85 100% 15 30% chance to paralyze.
Bone Club 65 85% 20 10% chance to flinch.
Bone Rush 25 80% 10 Hits 2-5 times in one turn.
Bonemerang 50 90% 10 Hits twice in one turn.
Bounce 85 85% 5 User is made invulnerable for one turn, then hits the next turn. 30% chance to paralyze.
Brave Bird 120 100% 0 User receives 1/3rd recoil damage.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Brine 65 100% 0 Base power doubles if foe's HP is 50% or less.
Bubble 20 100% 30 10% chance to lower Spe.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Bug Bite 60 100% 0 Uses foe's berry.
Bug Buzz 90 100% 0 10% chance to lower SpD 1 stage.
Bulk Up - - 20 Boosts Atk and Def 1 stage.
Bullet Punch 40 100% 0 The user always attacks first.
Bullet Seed 10 100% 30 Hits 2-5 times in one turn.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Camouflage - - 20 Changes user's type based on terrain.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Charge - - 20 Doubles power of an Electric move used next turn. Boosts SpD 1 stage.
Charge Beam 50 90% 0 70% chance to boost SpA 1 stage.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Chatter 60 100% 0 Confuses the foe.
Clamp 35 75% 10 Traps and damages over multiple turns.
Close Combat 120 100% 0 Lowers user's Def and SpD 1 stage.
Comet Punch 18 85% 15 Hits 2-5 times in one turn.
Confuse Ray - 100% 10 Confuses the target.
Confusion 50 100% 25 10% chance to confuse.
Constrict 10 100% 35 10% chance to lower Spe.
Conversion - - 30 Changes user into a new type based on the user's moves.
Conversion2 - - 30 Changes user into a new type that resists the last attack to hit the user.
Copycat - - 0 Uses the last move used in the battle.
Cosmic Power - - 20 Boosts Def and SpD 1 stage.
Cotton Spore - 85% 40 Lowers foe's Spe 2 stages.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Covet 40 100% 40 Steals target's item.
Crabhammer 90 85% 10 High critical hit rate.
Cross Chop 100 80% 5 High critical hit rate.
Cross Poison 70 100% 0 High critical hit rate. 10% chance to poison foe.
Crunch 80 100% 15 20% chance to lower Def 1 stage.
Crush Claw 75 95% 10 50% chance to lower Def 1 stage.
Crush Grip - 100% 0 Base power depends on the foe's remaining HP.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Cut 50 95% 30 No additional effect.
Dark Pulse 80 100% 0 20% chance to flinch.
Dark Void - 80% 0 Induces sleep.
Defend Order - - 0 Boosts Def and SpD 1 stage.
Defense Curl - - 40 Boosts Def 1 stage.
Defog - - 0 Lowers foe's Evasion 1 stage. Removes various field effects.
Destiny Bond - - 5 If the user faints, the foe faints.
Detect - - 5 Prevents most moves from working on the user that turn.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Disable - 80% 20 Prevents the last move used from being used again for 4-7 turns.
Discharge 80 100% 0 30% chance to paralyze.
Dive 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Dizzy Punch 70 100% 10 20% chance to confuse.
Doom Desire 120 85% 5 Deals damage at the end of the turn after three turns.
Double Hit 35 90% 0 Hits twice in 1 turn.
Double Kick 30 100% 30 Hits twice in 1 turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DoubleSlap 15 85% 10 Hits 2-5 times in 1 turn.
Draco Meteor 140 90% 0 Lowers user's SpA 2 stages.
Dragon Claw 80 100% 15 No additional effect.
Dragon Dance - - 20 Boosts Atk and Spe 1 stage.
Dragon Pulse 90 100% 0 No additional effect.
Dragon Rage - 100% 10 Does 40 damage.
Dragon Rush 100 75% 0 20% chance to flinch.
DragonBreath 60 100% 20 30% chance to paralyze.
Drain Punch 60 100% 0 Leeches 50% damage.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Drill Peck 80 100% 20 No additional effect.
DynamicPunch 100 50% 5 Confuses the foe.
Earth Power 90 100% 0 10% chance to lower SpD 1 stage.
Earthquake 100 100% 10 Hits Pokémon using Dig with double base power.
Egg Bomb 100 75% 10 No additional effect.
Embargo - 100% 0 Item use is prevented for 5 turns.
Ember 40 100% 25 10% chance to burn.
Encore - 100% 5 Causes the target to repeat the move 4-8 turns.
Endeavor - 100% 5 Lowers the target's HP to the user's HP.
Endure - - 10 The user always survives with at least 1 HP.
Energy Ball 80 100% 0 10% chance to lower SpD 1 stage.
Eruption 150 100% 5 Does less damage as the user's HP decreases.
Explosion 250 100% 5 Faints the user.
Extrasensory 80 100% 30 10% chance to flinch.
ExtremeSpeed 80 100% 5 The user always attacks first.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Fake Out 40 100% 10 The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Fake Tears - 100% 20 Lowers SpD 2 stages.
False Swipe 40 100% 40 Always leaves the foe with at least 1 HP.
FeatherDance - 100% 15 Lowers Atk 2 stages.
Feint 50 100% 0 Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Fire Blast 120 85% 5 10% chance to burn.
Fire Fang 65 95% 0 10% chance to flinch. 10% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Fire Spin 15 70% 15 Traps and damages over multiple turns.
Fissure - 30% 5 Will OHKO the target.
Flail - 100% 15 Does more damage as HP decreases.
Flame Wheel 60 100% 25 10% chance to burn. Thaws the user.
Flamethrower 95 100% 15 10% chance to burn.
Flare Blitz 120 100% 0 Has 1/3 recoil. 10% chance to Burn.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Flash Cannon 80 100% 0 10% chance to lower SpD 1 stage.
Flatter - 100% 15 Confuses the foe. Boosts the foe's SpA 1 stage.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Fly 90 95% 15 User is made invulnerable for one turn, then hits the next turn.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Energy - - 30 Boosts critical hit rate 2 stages.
Focus Punch 150 100% 20 Fails if the user is damaged.
Follow Me - - 20 All moves target the user.
Force Palm 60 100% 0 30% chance to paralyze.
Foresight - - 40 Blocks evasion modifiers. Allows Fighting and Normal to hit Ghost.
Frenzy Plant 150 90% 5 User cannot move next turn.
Frustration - 100% 20 No additional effect.
Fury Attack 15 85% 20 Hits 2-5 times in one turn.
Fury Cutter 10 95% 20 Power doubles with each hit.
Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Gastro Acid - 100% 0 Nullifies the foe's ability.
Giga Drain 60 100% 5 Leeches 50% damage.
Giga Impact 150 90% 0 User cannot move next turn.
Glare - 75% 30 Paralyzes the target.
Grass Knot - 100% 0 Deals damage based on the foe's weight.
GrassWhistle - 55% 15 Puts the foe to sleep.
Gravity - - 0 For 5 turns, prevents flying or jumping; also disables Ground immunities.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Growth - - 40 Boosts SpA 1 stage.
Grudge - - 5 If the user faints, the foe's attack loses all of its PP.
Guard Swap - - 0 Swaps Def and SpD boosts and drops.
Guillotine - 30% 5 Will OHKO the target.
Gunk Shot 120 70% 0 30% chance to poison.
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